User blog comment:Windyplains/A Troopless Tree System/@comment-171.16.208.4-20150730131203

The system is pretty much flawed. The main reason we go to battle is to upgrade our troops and to get prisonners so we can make some cash. The problem with this system is that it kills the #1 reason we got in a battle : upgradind troops. So after the 50% reason we go in  battle is reduced to 0% we are left with renown, loot and prisoners.

I've also found that in a way, on ground battles, arrows and bolts have been downgraded so much, that they've became useless. I've started the game with a fairly mixed troops like in Floris, because you can't just go with cavalry, and the main reason you got infantry is because you want to have cavalry in the upgrading process. So really the main reason I got infantry is now gone. I've also recruited archers to support my infantry and for future castle siege, but then again, I don't have infantry anymore, so I don't need archers until I start sieging. So I am left with cavalry, and that's what I do, roam with a bunch of men-at-arms and knights because Infantry and Archers have been rendered useless by this system.

The system however could be improved. But I still haven't played enough to really come up with an idea. Perhaps making infantry a lot more affordable or easier to upgrade ? Because for now, I don't see any reason why I would spend 340 denars for a footman when I can spend 500 for a men-at-arms.