Sprinting

All troops, both player and AI, can make short duration sprints on the battlefield to close the gap between them and another attacker. This is done largely to provide a small boost to infantry in reaching an archer shooting at them a little quicker or avoiding a cavalry charge coming their way. An AI troop will generally reserve the ability to sprint until it is just within the range that it can sprint right to its target.

There are a few things that need to be set in order to use sprinting in combat, however, these are turned on by default. For a new game these options should already be configured so that you can easily use this ability and I'll explain their default settings below.

Sprinting can also be influenced by the following abilities:
 * Sprinter - Increases actual running speed and maximum running speed, but increases stamina loss rate.
 * Endurance - Increases your maximum stamina, but lowers your maximum speed.
 * Boundless Endurance - Increase both running speed and maximum stamina.
 * Second Wind - Resets a troop's stamina recovery cooldown and grants stamina upon defeating an enemy.