Health Regeneration

The subject of having a regenerating health is often a bit controversial, but I feel this is often due to it being implemented for the player alone and taking on a magical aspect. The way I view health is more about your morale and ability to fight on vs. your actual life-force. Otherwise at 10% health you should really be lying on the ground awaiting to die, not charging at your next enemy hoping he doesn't nick you for a few points of damage. Viewing health in this manner, I implemented a system where you can improve upon a diminished ability to fight whenever you defeat an opponent. This applies for both the player and the AI based upon your settings in the Mod Options page.

There are several factors that change how much health you regenerate and each are expressed as as change in percentage of total health. So if you should gain 3% then upon defeating an enemy you would restore 3% of your total health.