Companion Advisors

Beyond serving in your party as a soldier or a specialized role, companions can serve within your castles or towns in an advisory capacity. These positions provide a strategic advantage in that area offering powerful options such as patrols, garrison building and construction queuing. It is not intended that you will fill each advisory position in each keep that you own, instead making a tactical choice of which positions should be filled and when.

While advisors miss out on experience gained as a part of an adventuring party they do gain +10 renown and +250 experience each week up to a maximum of 250 renown. This is because they are dealing with the local merchants and nobility making a minor name for themselves in the political scene as they handle their duties in your name.

Before you can assign a companion to an advisory role there are a couple of prerequisites that must be met. Firstly, they must not currently be assigned to any task outside of the party. Second, you must have a valid castle or town in which to station them.


 * Advisors can be given reference books to benefit their stats while holding an advisory position.
 * Advisors can be given readable books to read. They will always make progress, but at a much slower rate than if they were resting within your party.
 * Removing a Captain of the Guard will cause all current Regional Patrols from this center to be disbanded. Garrison Recruitment and Training will be disabled.
 * Removing a Castle Steward will immediately cancel any Nobility Quests currently in progress.