User blog comment:Windyplains/A Troopless Tree System/@comment-24.136.236.160-20140201170049

This system needs to be reconsidered. Warband's combat is, as another commenter mentioned, not well suited to a risk-averse style of play, which this system not only encourages, but directly enforces. If you lose a major veteran (or god forbid unique) troop, you've lost a 600+ denar investment. In the early game that loss is almost irreplaceable. This leads to stocking your castles with recruits or hunters or similar low cost troops in the hopes of simply scaring the AI off to avoid an engagement. Assaulting castles becomes a question of how many troops can the player solo.

I like Silverstag but I'm afraid I would never play it heavily with this system in place. It ruins the game.