Cultural Focus
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Conquest 2
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- Base income for fiefs is reduced by 16%.
- The ideal prosperity of fiefs is reduced by 6.
- The cost of improvements is increased by 16%.
- The time required to build improvements is increased by 10%.
- Troop wages are reduced by 16%.
- Kingdom armies have 20 more troops.
- The proficiency of village recruits is improved by 2 tier.
- The proficiency of castle recruits is improved by 1 tier.
- Weariness penalty per battle is reduced by 2.
- Weariness recovery rate limit is improved by 1.
- Weariness recovery is 33% faster.
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Border Control
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Sealed 1
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- Trade income for fiefs is reduced by 8%.
- Enterprises find raw materials cost 4% more.
- Kingdom armies have 10 more troops.
- Kingdom patrols have 25% more troops.
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Slavery
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Accepted 1
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- Slaves are sold for 15% less in your kingdom.
- Ransom Brokers have a 45% chance to appear in your towns.
- Base income for fiefs is improved by 8%.
- Enterprises find labor costs to be 20% less than standard.
- The time required to build improvements is reduced by 10%.
- Base party morale is increased by 7.
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Military Diversity
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Neutral
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- Party Unity is reduced by 1 for every 3 faction troops.
- Party Unity is reduced by 1 for each non-faction troop.
- Party Unity is reduced by 2 for each mercenary troop.
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Desertion
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Neutral
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- Troops will begin deserting when party morale is less than 32.
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